Showing posts with label there. Show all posts
Showing posts with label there. Show all posts

Sunday, April 5, 2015

"Get Out There"

The past week has hardly seen me in work; notice that I said ‘in’ work and not ‘at’ work, because I have most definitely been at work, except that instead of being sat at my usual desk in my usual environment I have taken to the road in search of enlightenment.

Tuesday saw me travelling to Northampton to meet up with Mark Berthelemy from Capita L&D. Mark had very kindly agreed to discuss the mysteries of a SAP / Moodle integration with me as Capita had been working with this SAP/Moodle set up already.

My desire to provide our learners with an engaging, visually rich, intuitive portal into SAP is borne out of the disengaging, unappealing, complicated SAP GUI. It is my belief that as an L&D funtion we should be removing as many barriers to learner engagement and thus ‘learning’ as we possibly can. Plonking a learner down in front of a complicated LMS GUI, regardless of how much training is thrown at them is just not on, not when there are far more intuitive, engaging platforms out there. This belief led to me to Northampton to discuss the technicalities surrounding a SAP/Moodle integration.

For me the outcome of the meeting was a realisation that whilst the integration was perfectly feasible (Capita had achieved it along with a number of other organisations) it may be more prudent to wait for the SAP Learning Solutions platform to be implemented within my business as this could quite possibly provide the intuitive, engaging tool that I am looking for.

Had it not been for this networking visit then it is quite possible that I would have continued pursuing a solution that ‘may’ have proven to be unwarranted – having said that I will believe that SAP Learning Solutions provides a rich, engaging, intuitive GUI when I see it! ;-)

My organisation has been using the Atlantic Link e-learning authoring tool since July 2009, Atlantic Link themselves have recently been acquired by Kaplan IT so Thursday saw me getting further acquainted with the M6 Southbound en-route to a customer day hosted by Kaplan IT.

The purpose of this day was to acquaint Kaplan customers with the Atlantic Link products and vice-versa, I had anticipated that there would be a heavy sales pitch throughout the day but I am pleased to say that the emphasis was on letting the products speak for themselves without any pressure or sales pitches. For me though the afternoon proved to be the highlight of the day with Dr Richard Hyde (previous Director of Atlantic Link) providing an Instructional Design Workshop.

Richard and 2 previous Directors have now formed the company ‘Mind-Click‘, I won’t go into the workshop in too much detail as I believe that this site entry provides sufficient overview. If you would like to gain a better idea of the content of the workshop I have provided a pdf copy of the session here.

Friday saw me boarding a train en-route to Old London Town to participate in a Masterclass in Using Social Media in Learning facilitated by Jane Hart. I have already commented on this in a previous post.

On my return home on the train my thoughts turned to the distances I had travelled, the people I had met and most importantly what I had learned.

There wasn’t a Joining Instruction in sight, not a SMART objective to be seen, nor a session plan on the horizon…. but it didn’t matter..

… I had a great week, learnt loads and made some great connections

So in essence, if you haven’t networked recently

Get Out There


View the original article here

Thursday, June 19, 2014

“Are we there yet?” Determining eLearning Development Time

Published on June 3, 2013, 1:27 pm Written by Ben Saunders

Chevy Chase

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In the world of eLearning development, one of the single most elusive concepts to understand and work around, is the question of how long will the development of any given piece of content take. Developers struggle to quantify it and Clients, Stakeholders and SME’s struggle to understand and support it. In this post we will pull apart the development life cycle and see if we can start to piece together  a framework for how to better define your development time and also communicate that timeframe to your Clients/Colleagues/Stakeholders to make the journey a little smoother.

Many eLearning developers would be familiar with the concept of development or interactive levels, as a way of describing the overall complexity of course. These levels are usually described in an ascending scale of 1 to 3 or 4, with 1 being the most basic level of content based on interaction and 3 or 4 being the highest level.

It normally looks a little like this (I am using a three level system to simplify the image):

eLearning Levels of Interactivity

When using this model the idea is to ascertain the “level” of the content being built, then to multiply the time taken to develop and average screen at this level with the number of screens that are to be built.

This is all well and good but it does make a number of assumptions that can very easily and often do alter the parts of the development estimate equation.

Assumptions

The content levels are mutually exclusive. The biggest and most obvious issue with the content levels concept is that, even though in broad terms these provide a generic description of most content that gets built, the simple fact is that the line between levels is almost always blurred. You can build a course that contains 75% linear text based screens but for the remaining 25% you need to incorporate a large and complex simulation that requires branching logic normally siloed in level 3.The number of screens (or seat time) of the final piece is known from the start. This is the largest random element in determining your overall development timeframe. Purely because the content seems to always change with time. In all my years in the eLearning industry, I could count on both hands, possibly just one hand, the number of projects where the source information provided at the start of the project, the graphic look and feel and the requested interactive concepts have been exactly the same at the point of publishing the content. These changes are most often caused by external factors that are completely out of your control.You will be developing the content in a vacuum. When providing an estimate for development one of the first things forgotten is that we live in a dynamic and changing world/office. What is true today in terms of availability and capacity may well be completely out the window tomorrow, or even this afternoon.

In reading the above assumptions, there are a couple more than this but I am focusing on the ones I see as the biggest, you might notice one similarity. Each one of the above is directly affected by external factors that you will have little or no control over. As such it might seem that we will be defeated even before we get started but this is not the case, since once you understand these issues you can communicate them to your stakeholders and effective communication is the foundation for any successful development project scoping.

Communication

“Every content development project is unique and even though you may have been involved in such projects in the past and even though I may have been the developer for some or all of those projects, let’s take some time to review and discuss what it takes to build a piece of eLearning in general, then we will talk about this piece of content” – This, more or less, is my opening line at every content scoping meeting.

The details following this statement will vary depending on who I am addressing. If it is a group of people I have worked with before then I still cover all of the steps to development at a high level and where possible reference pieces we have built together to illustrate key points or concepts. However if there is anyone present who I do not know or who I have not worked with before I will go into each concept in detail. It’s through this process that you are able to introduce the above assumptions, not to get answers on the spot, but more to have the stakeholders recognise and accept that scoping of a piece of content is not an exact science and the best way to do this is by showing examples. If you can get permission off your clients to show their content or develop your own examples for each of the assumptions above then show these to your stakeholders along with an explanation of factors that affected that particular piece of contents’ development, you will give your stakeholders a tangible point of reference for the rest of the scoping exercise.

A couple more tips for effective communication before we move on. Firstly, you DO NOT have to be a great public speaker to be able to communicate effectively. The key word here is “effectively”. To achieve this effective communication you must:

Know your message – simple but often over looked, if you know what you are talking about then you can make other people understand tooProvide relevant examples of key points – the tell me/Show me principleWatch and listen to your audience – you can tell almost immediately if someone does not understand from their body language or expression. And you can confirm this by asking that person questions related to the concept.Elicit feedback – by directly questioning the understanding of people in the group (In a polite passive way of course) you will ensure that A) they are paying attention and B) they are grasping the concepts and consequences of the points you are outlining.

Breaking Down the Levels

Next we will tackle the central concept to the majority of content scoping, the levels of content and how they should be discussed and applied to the scoping of a new content build.

Using the concept of levels of content complexity, whether it’s three, four or seven levels, is an excellent way to describe the broad scope of what’s possible when building a piece of eLearning. However as mentioned earlier, it is often the case that lines between these levels become easily blurred as the types and numbers of interactions, graphic and media elements and navigation functions can vary across the course under development.

In this sense quoting the entire piece across only one level will give an unrealistic outcome. Similarly estimating the percentage of development at each level can also lead to unreliable timeframes as the mixture of interactivity is not always clear cut. For instance the on screen content may still be text and image based but the navigation could utilise intricate branching logic and navigation, so the screens may look like level 1 but behave like level 3.

The best method I have found for dealing with these inconsistencies is to use the levels only as an aid to understanding for the stakeholders but when It comes down to actually aligning the content with an estimate for development I use the scoping meeting to break down the whole piece into its component inclusions. In doing this you achieve a much more accurate view of what the build will look like and if you run through the inclusions with your stakeholders like a checklist, you are then able to advise them at each inclusion, which items will require more or less development time.

Continue to page 2. . .

About Ben Saunders:
For the past 10 years Ben has been immersed in the world of learning and communication (and training and development), from planning and design to build and implementation, from both the client and vendor perspectives. His experience bridges the gaps between business expectation, technology and learning theory, importantly this allows Ben to translate and articulate business needs into defined learner outcomes. He has experience with various LMS implementations including Moodle, Docebo, Plateau, SABA, DOTS as well as bespoke solutions. Ben is an Articulate Trainer/Developer with B Online Learning.

View the original article here

Saturday, May 24, 2014

So there I was, wandering around YouTube, minding my own business….

…. when I stumbled upon the ‘edit video detail’ toolbar at the top of the page. Now I had seen this previously and had chosen to ignore it as my video editing is done in either Flipshare or more recently in Windows Movie Maker.

What an oversight on my behalf!!!

Within the video editing options there is an option to add annotations. Now this in itself is nothing startling as many video editing tools allow you to annotate on top of the video footage, but what this allows you to do is to add a ‘spotlight’ on top of anything that is being shown in the YouTube footage.

This spotlight (imagine a hot spot) will then allow a URL (including another YouTube video) to be added to it.

This then allows your YouTube video to become interactive in so far as the viewer can be steered towards making a choice which then jumps them from one YouTube video to another to another etc etc depending upon their choices. For a far more in-depth account as to how to do this then check out this blog post.

Of course I almost fell over myself in an attempt to try this out so I hope you’ll all be able to see past the poor lighting and dodgy camera angles to the real potential that this approach to using YouTube can bring. My only niggle at this moment in time is that upon completion of the clip it  jumps (as any YouTube clip does) to a ‘related videos’ window, this in turn stops the viewer from making any on-screen selection at the end of the clip, so it prevents the viewer from being able reflect upon the available choices.

Confused?

Then try watching the following short clip without making any selection and you’ll see what happens at the end of the video. Then you can replay the video and start taking part for real…

So what do you think?

Is this something you could use?

If so, what for?


View the original article here

Saturday, April 5, 2014

So there I was, wandering around YouTube, minding my own business….

…. when I stumbled upon the ‘edit video detail’ toolbar at the top of the page. Now I had seen this previously and had chosen to ignore it as my video editing is done in either Flipshare or more recently in Windows Movie Maker.

What an oversight on my behalf!!!

Within the video editing options there is an option to add annotations. Now this in itself is nothing startling as many video editing tools allow you to annotate on top of the video footage, but what this allows you to do is to add a ‘spotlight’ on top of anything that is being shown in the YouTube footage.

This spotlight (imagine a hot spot) will then allow a URL (including another YouTube video) to be added to it.

This then allows your YouTube video to become interactive in so far as the viewer can be steered towards making a choice which then jumps them from one YouTube video to another to another etc etc depending upon their choices. For a far more in-depth account as to how to do this then check out this blog post.

Of course I almost fell over myself in an attempt to try this out so I hope you’ll all be able to see past the poor lighting and dodgy camera angles to the real potential that this approach to using YouTube can bring. My only niggle at this moment in time is that upon completion of the clip it  jumps (as any YouTube clip does) to a ‘related videos’ window, this in turn stops the viewer from making any on-screen selection at the end of the clip, so it prevents the viewer from being able reflect upon the available choices.

Confused?

Then try watching the following short clip without making any selection and you’ll see what happens at the end of the video. Then you can replay the video and start taking part for real…

So what do you think?

Is this something you could use?

If so, what for?


View the original article here